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How to play

People of the Bible

Fifty-two virtues, paired with good and bad examples drawn from the people of the Bible — from Josiah to Jonah.

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There is no single right way to play. The cards are prompts for conversation about character — pick the game that fits the ages and mood of the people at your table. The only rule that matters in every game: a card only counts when you can say one sentence about why it fits.

The main games

Virtue Match

Party game · Competitive

3–8 playersReaders & up~20 min

A fast, funny game where everyone tries to play the example that best fits a virtue — and convince the judge.

How to play

  1. Shuffle the virtue cards into a face-down pile in the middle. Deal 5 example cards to each player and keep the rest as a draw pile.
  2. Choose a judge for the first round. The judge flips the top virtue card and reads it out loud.
  3. Everyone else picks the example card from their hand that best matches that virtue and lays it face down.
  4. The judge mixes up the played cards, reads each one, and players take turns saying one sentence about why their example fits.
  5. The judge picks the best match. That player keeps the virtue card as a point. Everyone draws back up to 5 cards.
  6. Pass the judge role to the left and play again. The first player to win 5 virtue cards wins the game.

More ways to play Virtue Match

  • Good only / Bad only / Mixed. Decide up front whether players match with good examples, bad examples, or both. Mixing in bad examples makes for some very funny arguments.
  • Best & Worst. The judge picks both the best good example and the most fitting bad example each round — two points up for grabs.

Name That Virtue

Group game · Cooperative

Any numberAll ages~10 min

No judge, no winner — just flip a card and talk about the virtue you see. A gentle way in for the whole family.

How to play

  1. Shuffle the example cards into one face-down pile.
  2. Take turns flipping the top card and reading it out loud.
  3. Say which virtue it shows — or, for a bad example, which virtue is missing — and one sentence about why.
  4. Anyone else can add another virtue they think fits too, as long as they can explain it. There is no single right answer.
  5. Keep flipping cards for as long as you are having a good conversation.

Good or Bad?

Group game · Cooperative

Any numberYoungest players~5 min

The simplest game in the box — perfect for little ones. Is it a good example or a bad one?

How to play

  1. Shuffle the good and bad example cards together into one pile.
  2. Take turns flipping the top card and reading it out loud.
  3. Say whether it is a good example or a bad example — and which virtue it is about.
  4. Talk about it for a moment, then flip the next card.

Tip: Some cards are tricky to call — that is part of the fun. Let everyone share what they think.

Made for this deck: Tell the Story

Every card points to a real story worth knowing. This game turns each one-line prompt into a chance to retell — and look up — the whole account.

This deck's game

Tell the Story

Group game · Cooperative

Any numberAll ages~15 min

The line on the card is just the beginning. Retell the whole story, then open the Scriptures to see how it really went.

How to play

  1. Shuffle the example cards. Flip the top card and read the name and the moment out loud.
  2. The reader — or a volunteer — tells the whole story in their own words: what happened before, what happened in the moment, and how it turned out.
  3. As a group, name the virtue the person showed, or the virtue they failed to show.
  4. Want to go deeper? Look up the verses printed on the card and read them together.
  5. Pass to the next person and draw a new card.

Tip: Let younger kids tell the parts they remember, and invite everyone else to fill in the rest.

More ideas

Lighter, less structured ways to use the cards. Mix and match freely.

  • Define It · Virtue cards

    Draw a virtue, say what it means in your own words, then give a real example from your life.

  • You Embody This · Virtue cards

    Deal everyone a few virtue cards. On your turn, hand one to someone at the table who shows that virtue — and say why. Great around dinner.

  • Would You Rather · Virtue cards

    Draw two virtues. Which matters more in a given situation? The reason you give is the whole point.

  • Good Side / Bad Side · Virtue + examples

    Pick a virtue, then find a good example and a bad example of it and talk about the difference.

  • Rank Them · Virtue cards

    Draw three to five virtues and put them in order — most important, hardest to practice, most needed right now. Everyone defends their order.

  • Connect to Me · Example cards

    Draw an example and share a time you faced something similar.

  • Virtue Charades · Virtue cards

    Act out a virtue without words while everyone guesses the word.

For Parents

A few ways to get the most out of the cards:

  • Lean on the "why." The value of every game is in the explanation, not in winning. A child who can say why a card fits is doing the real work.
  • Let answers stay open-ended. Many virtues can fit the same card. "I see it differently — here's why" is exactly the conversation you want.
  • Adjust to your kids. With little ones, play with the good examples only and stick to the simpler games like Name That Virtue. With older kids and teens, try Rewrite the Ending or Rank Them.
  • Treat it as a conversation starter, not a quiz. There is no answer key. The goal is to notice virtue, admire it, and want it.
  • Mix the decks. Combine both decks for a bigger, richer pile when you want more variety.